48,710 in Video Games ( See Top 100 in Video Games) 155 in Mac-compatible Games. Spawns the Mediocre Bombard at your Home City gather point.4.0 out of 5 stars. Spawns an alternate Monster Truck.
![]() Get Aoe 3 Tad Series That ComesThis will make late game cav boxes in team games or treaty no longer viable. Also do to the loss of support from RTS-Sanctuary, and the fact the official MacSoft patches are no longer in-synch with the Windows copy of the game, we decided to take our patch in a different direction that hopefully improves gameplay.We have improved maps, small balance issues, graphics, sounds, and even have fixed some bugs that caused the game to crash.We hope you enjoy it, and best of luck in your games.* All Hand Cavalry units speed decreased by half in defend mode. In this version you get to play in both single player and multiplayer, the first focusing its campaign on a fictional Black family throughout three acts across history.This was a patch designed to help improve balance and gameplay in the community as Ensemble Studios, and Microsoft no longer support the game any longer. Together with the support of a large portion of the Mac community we took many of your ideas and considerations and implemented them into this balance and improvement patch.Age of Empires 3 is the sequel to the popular Age of Empires series that comes to revive the legacy and continue its greatness. Treaty and Capture The Relic are the two new lush and splendid tweaks of The GameRanger Asian Dynasties balance team is happy to introduce Fan Patch 1.3.Gains +2 range with Veteran upgrade.* Millet System cost reduced to 125 food, 125 wood, 125 gold.* Koprulu Vizers cost redcued to 150 food, 150 wood, 150 gold.* Abbassid Market cost reduced to 250 food, 250 wood, 250 gold.* TEAM 600 gold shipment moved to Fortress Age.* Suvrov Reforms card grants Stretlets to reform to Musketeers for 300 food.* Fortress Age Adventurer Politician grants 4 Settlers.* Cree Tanning cost increased to 150 food 150 gold.* Cree Craftsmanship cost increased to 200 wood 200 gold.* Increased multiplier against Cavalry to 5 and against Light Infantry to 4.* Silk Road - Lanzshou: Lanzshou sits upon the Silk Road within China directly between the Yellow River and a mountain range. (Mansdbar Adjusted)* Ottoman Consulate grants 8 line of sight.* Tomahawks Melee Damage increased to 14.* Musket Riders bonus vs artillery increased to 3.* 5 Yumi Archer card increased to 6 Yumi Archer.* Spanish Consulate now grants a 1.0 bonus to xp trickle.* -2 range to Abus in Colonial. (Mansdbar Adjusted)* Rajput cost decreased to 80 food 40 wood. Upgrade increased to 300 food 300 wood 300 gold.* Flamethrower turn rate was increased to 6.* Mandarin Duck Squad cost decreased to 300 food.* Russian Consulate now provides a -15% reduction time to villagers.* Russian Consulate Blockhouse cost changed to 150 export.* +1.5 second to train time for Coureur Des Bois.* Sowar gain a 1.3 multiplier vs Villagers. Returns to previous stats upon aging.* Manor LOS -2 and Bounty increased to 75.* Manor provides 10 population and build limit set to 20.* Changdao Swordsman gains +1 area of attack upon researching the Honored upgrade. Delete the file called "playercolors.xml.xmb." This will return your game to default player colors.* Some Hotkeys may have changed due to the reintroduction of the unit tactic hotkeys. Includes all the Competitive Maps.* If you wish to return player unit colors back to normal, right click Age of Empires III: The Asian Dynasties and follow this path: Contents/Resources/Game Data/data. Removed Painted Desert, and Silk Road.* Asian Map Set: Added Himalayas Upper, Korea, Shangri La, and Silk Road - Lanzshou.* Random Land Map Set: Added Himalayas Upper, Dakota Badlands, Gold Rush, and Silk Road - Lanzshou.* Standard Map Set: Added Korea, Himalayas Upper, Dakota Badlands, Gold Rush, Prairie Rivers, and Silk Road - Lanzshou.* All Maps Set: Unknown replaced entirely by New Unknown map, and added Silk Road - Lanzshou.* Observer Map Set: 1v1 Observer Maps are now native in game. Designed exclusively to be included into the Competitive Map Set.* Competitive Map Set: Added California, New England, Silk Road - Lanzshou, and Yucatan. This is the Silk Road map with a buildable trade route and a new treasure set. Dropbox dmgNot all of the Big Button icons are used yet, and you just put in the right texture coordinates and viola, you can use the unused art files. Also, the texture coords, or texture co-ordinates on Big Buttons refer to a picture of 5x3, a total of 15 Big Buttons. However, if possible, I will confer with my available testers.A note: it may be good to let Tomahawks get a +0.5x ranged bonus vs cavalry from Lacrosse, and reduce the cost of several big buttons. I especially appreciate that you all have decided to make a patch for mac, which is almost totally neglected mod/patch-wise.That said, many of the changes are good ones, I myself will have to test them into my own game to see if they belong, such as less Abus Gun range. If you need help or questions involving the patch, please send a private message over GameRanger to one of the following account numbers:I'm glad you finally got over Age Sanctuary people not supporting better fan patches than theirs. Afterwhich Veteran Pikemen would give +0.10 armor to Pikemen. As far as I know, 25 is the limit, otherwise the animation glitches up (its coded only to have 25 art-bones in dancers).A suggestion by Sporting Lisbon in my patch was to give Pikemen 130 HP, 10 attack, with 4x vs cavalry and 3.2x vs Light Infantry. If 25, then 25 can dance there. In my own mod, I don't have too many techs for this building (about 9-12 for Iroquois and Sioux), in correspondence to the Observatory (about 30 for each civ), or the Aztec Great Temple (Aztec Factory-type building with special Warrior Priest Upgrades).About Warriors Priests + Fire Pit: if you increase their build limit, say to 15, then 15 Warrior Priests can dance at the Fire Pit. If you want, you can use the name and all the techs I had ideas about and add them into your patch (I called mine Observatory, but beware of using University, because the Napoleonic Era (NE) crowd will get angry about their supposed "copyright").Copying the SPC Cherokee Warhut could double as a Porcelain Tower Building/Universty-type building for the Native Americans. I highly advise looking into this, especially if you want to add new big button techs into the game.I'd advise taking the SPC Ossuary Building, copy it at the end of the file, and add stuff from a bank to it, and make its use a university-type building. Janissaries just get 1.1x vs Cavalry, Sepoys have 185 HP, 24 ranged damage, 1.1x vs cavalry, Tomahawks have 20 ranged damage, 1.1x vs Cavalry, +0.4x ranged bonus vs Cavalry from Big War Hut Lacrosse, etc.Royal Guard upgrades could be 800 wood, 800 coin. Ashigarus have 23 ranged damage, 1.1x vs cavalry, increased hand attack (11), etc. Fortress give them +.05x to +0.1x bonus vs Hand Infantry, correspondingly 21 x1.05 = 22.05, or 21 x 1.1 = 23.1 damage, thus the same. So, in my patch, Muskets have 21 ranged damage, 1.1x vs Cavalry. I even tested giving Pikemen 1 area, but I didn't like the results, so I kept the original improved design.The FP 1.2 team also had ideas about reducing Musketeer ranged damage. Historically they were vulnerable to cavalry, and used as anti-pike infantry, so it doesn't make sense to use them otherwise.Doppelsoldners could have 1.1x vs Pikemen/Halberdier units, and even 1.1x vs Hand Infantry, especially after boosting Pike Armor. These changes actually make Cuirassiers less of a problem, because indirectly it makes it easier to counter them.Rodeleros could have 140 HP, 12 damage, 1.2 vs Hand Infantry, 1.3 Vs Halberdiers, 2.5x vs Cavalry, 2.0 vs Light Infantry - to give Spain an actual use for Tercio Pikemen, and to make Rodeleros very strong early game in a special way, allowing them to actually fight units like Doppelsoldner/Halberdiers. Cossacks could be 75 food, 70 coin, because they are rarely used otherwise in Early Supremacy due to their absurdly high coin cost. Lategame use often drains players, so I advise 110 food, 80 coin for Hussars, 39 Train Points, and 55 food, 95 coin for Uhlans.
0 Comments
Leave a Reply. |
AuthorAmy ArchivesCategories |